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Sancristóbal Ruiz, Elio

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0000-0003-2102-977X
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Sancristóbal Ruiz
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Mostrando 1 - 5 de 5
  • Publicación
    Cost-Effective Arduino-Based SPWM Control of an Inverter for Training Menacho
    (IEEE Xplore, 2021-12) Menacho, Antonio; Blázquez Merino, Manuel; Plaza,Pedro; Sancristóbal Ruiz, Elio; Martín Gutiérrez, Sergio; Clara Pérez; Manuel Castro; Ramón Carrasco Borrego
    In this work, a cost-effective sine pulse-width modulation (SPWM) control of an inverter has been implemented using Arduino UNO microcontroller, which can be used with various power stages. The proposed model is focused on power electronics training or learning. It allows users to practice the control of an inverter without the need to be in a face-to-face laboratory. The proposed model facilitates remote experimentation to acquire the required knowledge or competencies.
  • Publicación
    Gender comparative research on learning strategies applying the cognitive-motor model methodology and VISIR remote lab
    (Wiley, 2019-06-28) Blázquez Merino, Manuel; Plaza, Pedro; López-Rey García-Rojas, África; Albert Gómez, María José; Castro Gil, Manuel Alonso; Sancristóbal Ruiz, Elio
    The research work hereby presented shows some findings about the different ways used by girls and boys, at secondary school, to assimilate the electricity concepts and electric magnitudes to be able to design and assemble electric circuits. The methodology applied to learning, the cognitive-motor model (CMM), is also presented, and it is based on the mutual interaction of cognitive skills and motor capabilities. Students have followed a specific course designed under CMM specifications. The course contains a combination of theoretical activities and practical tasks by means of which cognitive and motor skills have been measured. To carry out the practical tasks, the Virtual Instrument Systems in a reality remote lab have been used by students as the technical resource. In the study, different learning strategies between male and female students, what affects each gender effectiveness, and learning performance have been found.
  • Publicación
    European Robotics Week to introduce robotics and promote engineering
    (Wiley, 2018-06-28) Plaza, Pedro; Carro Fernandez, German; García Loro, Félix; Blázquez Merino, Manuel; Castro Gil, Manuel Alonso; Sancristóbal Ruiz, Elio
    We present an activity framed within the European Robotics Week event. Robotics and computational practice are ideal tools for developing science, technology, engineering, and mathematics (STEM) pedagogy. A modular and adaptive hands-on workshop is described in detail. The workshop is based on multiplatform educational robotics content as a first step into the robotics world. Three educational tools are used to introduce examples of robotics applications. The operational details, materials, and examples of activities for selected modules are presented with the expectation that all teachers can adapt these activities to their classes. Despite the small number of students, the experience delivered results that might be useful for other instructors to promote workshops with similar or identical content to generate further benefits. This study demonstrates that it is important to combine theory and practice and include fun tasks that intertwine the challenges of applying theory to problem solving. Furthermore, the results show how the same content can be deployed using three different robotics education tools.
  • Publicación
    Halloween Educational Robotics
    (IEEE Xplore, 2021-03-30) Menacho, Antonio; Plaza, Pedro; Pérez Molina, Clara María; Blázquez Merino, Manuel; Pancorbo Castro, Manuel; Sancristóbal Ruiz, Elio; https://orcid.org/0000-0001-5455-4250; https://orcid.org/0000-0003-2102-977X; https://orcid.org/0000-0001-8260-4155; https://orcid.org/0000-0003-3559-4235; https://orcid.org/0000-0001-5455-4250
    Today’s society is facing new challenges and opportunities that demand professional profiles specialized in problem solving, with the ability to innovate and exploit the possibilities offered by information and communication technologies (ICTs). Far from being a novelty, the term STEM was coined in the mid-1990s. From then until now, there are a multitude of initiatives focusing on working STEM education with students. In recent years, the use of the arts as an enhancer of the educational experience has been incorporated into STEM education. There has also been a focus on involving the student in the educational process. Despite this, few experiences have been detected in which parents are involved in the educational process. Throughout this work, it is shown the pilot experience which has been developed to motivate parents to be part of the learning process in science, technology, engineering, art, and mathematics (STEAM) subjects.
  • Publicación
    Dynamic reconfiguration in FPAA for technical and nontechnical education in a global environment
    (Wiley, 2021) Macho Aroca, Alejandro; García Teruel, Manuel; García Loro, Félix; Baizan, Pablo; Blázquez Merino, Manuel; Díaz Orueta, Gabriel; Gil Ortego, Rosario; Castro Gil, Manuel Alonso; Sancristóbal Ruiz, Elio; https://orcid.org/0000-0003-3978-0692; https://orcid.org/0000-0002-5454-456X; https://orcid.org/0000-0001-5445-2377; https://orcid.org/0000-0003-0117-8794; https://orcid.org/0000-0002-6462-9196; https://orcid.org/0000-0003-2102-977X
    Some engineering concepts have been proven to be very important not only in engineering degrees but in several areas. This knowledge is difficult to grasp under certain circumstances, and sometimes prior training is needed. This is a special challenge in full or part remote education. Simulations may help in this area, but truly experimental lab practices are crucial to grasp all the required knowledge and not only for fundamental information but for complex or indirect knowledge, where students can apply what they have learnt in classes. In this paper, we have worked on a concept to help professors and students to get new concepts in a more time-efficient and safe manner, using dynamic reconfiguration in Field-Programmable Analog Array. This solution can be easily applied to traditional or remote labs in less time than usual practices, so students can learn more in the same amount of time, especially when time is a constraint.