Publicación: Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can!
Fecha
2015-11
Autores
Quiroga, M. Ángeles
Escorial, Sergio
Román, Francisco J.
Morillo Cuadrado, Daniel Vicente
Jarabo, Andrea
Privado, Jesús
Hernández, Miguel
Gallego, Borja
Colom, Roberto
Morillo Cuadrado, Daniel Vicente
Editor/a
Director/a
Tutor/a
Coordinador/a
Prologuista
Revisor/a
Ilustrador/a
Derechos de acceso
info:eu-repo/semantics/openAccess
Título de la revista
ISSN de la revista
Título del volumen
Editor
Elsevier
Resumen
Here we show, for the very first time, that commercial video games can be used to reliably measure individual differences in general intelligence (g). One hundred and eighty eight university undergraduates took part in the study. They played twelve video games under strict supervision in the laboratory and completed eleven intelligence tests. Several factor models were tested for answering the question of whether or not video games and intelligence tests do measure the same underlying high-order latent factor. The final model revealed a very high relationship between the high-order latent factors representing video game and intelligence performance (r = .93). General performance scores derived from video games and intelligence tests showed a correlation value of .963 (R2adjusted). Therefore, performance on some video games captures a latent factor common to the variance shared by cognitive performance assessed by standard ability tests.
Descripción
Esta es la versión aceptada del artículo. La versión registrada fue publicada por primera vez en Intelligence, 53, 1-7, está disponible en línea en el sitio web del editor:
https://doi.org/10.1016/j.intell.2015.08.004
This is the accepted version of the article. The registered version was first published in Intelligence, 53, 1-7, is available online on the publisher's website:
https://doi.org/10.1016/j.intell.2015.08.004
Categorías UNESCO
Palabras clave
Video games, intelligence, computerized assessment
Citación
Quiroga, M. A., Escorial, S., Román, F. J., Morillo, D., Jarabo, A., Privado, J., Hernández, M., Gallego, B., & Colom, R. (2015). Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can! Intelligence, 53, 1-7. https://doi.org/10.1016/j.intell.2015.08.004
Centro
Facultades y escuelas::Facultad de Psicología
Departamento
Metodología de las Ciencias del Comportamiento