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Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can!

dc.contributor.authorQuiroga, M. Ángeles
dc.contributor.authorEscorial, Sergio
dc.contributor.authorRomán, Francisco J.
dc.contributor.authorMorillo Cuadrado, Daniel Vicente
dc.contributor.authorJarabo, Andrea
dc.contributor.authorPrivado, Jesús
dc.contributor.authorHernández, Miguel
dc.contributor.authorGallego, Borja
dc.contributor.authorColom, Roberto
dc.contributor.authorMorillo Cuadrado, Daniel Vicente
dc.date.accessioned2025-01-23T13:30:30Z
dc.date.available2025-01-23T13:30:30Z
dc.date.issued2015-11
dc.descriptionEsta es la versión aceptada del artículo. La versión registrada fue publicada por primera vez en Intelligence, 53, 1-7, está disponible en línea en el sitio web del editor: https://doi.org/10.1016/j.intell.2015.08.004 This is the accepted version of the article. The registered version was first published in Intelligence, 53, 1-7, is available online on the publisher's website: https://doi.org/10.1016/j.intell.2015.08.004
dc.description.abstractHere we show, for the very first time, that commercial video games can be used to reliably measure individual differences in general intelligence (g). One hundred and eighty eight university undergraduates took part in the study. They played twelve video games under strict supervision in the laboratory and completed eleven intelligence tests. Several factor models were tested for answering the question of whether or not video games and intelligence tests do measure the same underlying high-order latent factor. The final model revealed a very high relationship between the high-order latent factors representing video game and intelligence performance (r = .93). General performance scores derived from video games and intelligence tests showed a correlation value of .963 (R2adjusted). Therefore, performance on some video games captures a latent factor common to the variance shared by cognitive performance assessed by standard ability tests.en
dc.description.versionversión final
dc.identifier.citationQuiroga, M. A., Escorial, S., Román, F. J., Morillo, D., Jarabo, A., Privado, J., Hernández, M., Gallego, B., & Colom, R. (2015). Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can! Intelligence, 53, 1-7. https://doi.org/10.1016/j.intell.2015.08.004
dc.identifier.doihttps://doi.org/10.1016/j.intell.2015.08.004
dc.identifier.issn0160-2896; e-ISSN: 1873-7935
dc.identifier.urihttps://hdl.handle.net/20.500.14468/25479
dc.journal.titleIntelligence
dc.journal.volume53
dc.language.isoen
dc.page.final7
dc.page.initial1
dc.publisherElsevier
dc.relation.centerFacultades y escuelas::Facultad de Psicología
dc.relation.departmentMetodología de las Ciencias del Comportamiento
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.es
dc.subject61 Psicología
dc.subject.keywordsVideo gamesen
dc.subject.keywordsintelligenceen
dc.subject.keywordscomputerized assessmenten
dc.titleCan we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can!en
dc.typeartículoes
dc.typejournal articleen
dspace.entity.typePublication
relation.isAuthorOfPublicationeaf86785-e049-4e6e-a3cc-0409c8954333
relation.isAuthorOfPublication.latestForDiscoveryeaf86785-e049-4e6e-a3cc-0409c8954333
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