Persona: Salete Casino, Eduardo
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Publicación Generalized finite difference method applied to solve seismic wave propagation problems. Examples of 3D simulations(Wiley, 2023) Flores, Jesús; Salete Casino, Eduardo; Benito, Juan José; Vargas Ureña, Antonio Manuel; Conde, Eduardo R.; https://orcid.org/0000-0001-5201-4277The simulation of seismic wave propagation generally requires dealing with complex tridimensional geometries that are irregular in shape 11 and have non-uniform properties, features that make interesting the application of the generalized finite difference method in this field. 12 This work continues the extensive developments by the research team focused on the simulation of seismic wave propagation in two-13 dimensional domains. In this new contribution, the general formulation and the treatment of free surface boundary conditions are 14 extended for the three-dimensional case and the results obtained from different examples are analyzed.Publicación A spatio-temporal fully meshless method for hyperbolic PDEs(ELSEVIER, 2023) Flores, Jesús; García, Ángel; Negreanu, M.; Salete Casino, Eduardo; Ureña, Francisco; A.M. Vargas; https://orcid.org/0000-0003-0533-3464We introduce a meshless method derived by considering the time variable as a spatial variable without the need to extend further conditions to the solution of linear and non-linear hyperbolic PDEs. The method is based on the moving least squares method, more precisely in the Generalized Finite Difference Method which allows us to select well-conditioned stars. Several 2D and 3D examples including the time variable are shown for both regular and irregular node distributions. The results are compared with explicit GFDM both in terms of errors and execution time.Publicación Application of finite element method to create a digital elevation model(MDPI, 2023-03-21) Conde López, Eduardo Roberto; Salete Casino, Eduardo; Flores Escribano, Jesús; Vargas Ureña, Antonio ManuelThe generation of a topographical surface or digital elevation model for a given set of points in space is a known problem in civil engineering and topography. In this article, we propose a simple and efficient way to obtain the terrain surface by using a structural shell finite element model, giving advice on how to implement it. The proposed methodology does not need a large number of points to define the terrain, so it is especially suitable to be used with data provided by manual topographical tools. Several examples are developed to demonstrate the easiness and accuracy of the methodology. The digital terrain model of a real landscape is modeled by using different numbers of points (from 49 to 400) using a regular mesh or a randomly generated cloud of points. The results are compared, showing how the proposed methodology creates a sufficiently accurate model, even with a low number of points (compared with the thousands of points handled in a LiDAR representation). A real case application is also shown. As an appendix, the sample code to generate the examples is provided.