Publicación:
Applying Design Thinking to Enhance Programming Education in Vocational and Compulsory Secondary Schools

dc.contributor.authorDíaz Lauzurica, Belkis
dc.contributor.authorMoreno Salinas, David
dc.date.accessioned2025-02-25T16:25:45Z
dc.date.available2025-02-25T16:25:45Z
dc.date.issued2023-11-29
dc.descriptionThe registered version of this article, first published in Applied Sciences, is available online at the publisher's website: MDPI, https://doi.org/10.3390/app132312792
dc.descriptionLa versión registrada de este artículo, publicado por primera vez en Applied Sciences, está disponible en línea en el sitio web del editor: MDPI, https://doi.org/10.3390/app132312792
dc.description.abstractA proper and complete formation in technology (science, communications, programming, robotics, Computational Thinking, etc.) must be imparted at all educational levels for a lifelong education. However, students may lose motivation or interest due to the complexity and abstraction of some of the concepts imparted. In line with this, the work at hand looks to improve the interest and commitment of students by presenting the programming concepts and contents in a practical way. The teaching–learning process is based on the development of projects about robotics, which are adapted for courses and groups of different educational levels. The Design Thinking methodology is used to impart the content. This methodology allows the students to experiment, design and test different solutions for a given problem, increasing their motivation and interest, promoting creativity, and making the students conscious of their learning process. Two different projects are considered, a simulated one based on a sensor network to localise and track a robot in a closed area for vocational education students, and an experimental one about constructing a robot with several capabilities using Lego Mindstorms for compulsory secondary education students. The results obtained over three different groups of students are analysed and compared, and show that the methodology and projects selected can be adopted and adapted for different educational levels, increasing the proficiency of the students, their development, motivation and self-learning despite the difficulty and complexity of some concepts related to computer science.en
dc.description.versionversión publicada
dc.identifier.citationDíaz-Lauzurica B, Moreno-Salinas D. Applying Design Thinking to Enhance Programming Education in Vocational and Compulsory Secondary Schools. Applied Sciences. 2023; 13(23):12792. https://doi.org/10.3390/app132312792
dc.identifier.doihttps://doi.org/10.3390/app132312792
dc.identifier.issn2076-3417
dc.identifier.urihttps://hdl.handle.net/20.500.14468/25977
dc.journal.issue23
dc.journal.titleApplied Sciences
dc.journal.volume13
dc.language.isoen
dc.publisherMDPI
dc.relation.centerE.T.S. de Ingeniería Informática
dc.relation.departmentInformática y Automática
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.es
dc.subject33 Ciencias Tecnológicas::3304 Tecnología de los ordenadores
dc.subject.keywordsprogrammingen
dc.subject.keywordsDesign Thinkinges
dc.subject.keywordscompulsory educationes
dc.subject.keywordsvocational educationes
dc.subject.keywordsmotivationes
dc.titleApplying Design Thinking to Enhance Programming Education in Vocational and Compulsory Secondary Schoolsen
dc.typeartículoes
dc.typejournal articleen
dspace.entity.typePublication
person.familyNameMoreno Salinas
person.givenNameDavid
person.identifier.orcid0000-0002-0264-3419
relation.isAuthorOfPublicationcda6ce3d-ab73-4c9e-891f-543c04d8d53b
relation.isAuthorOfPublication.latestForDiscoverycda6ce3d-ab73-4c9e-891f-543c04d8d53b
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