Publicación:
Exploring application, attitudes and integration of video games: MinecraftEdu in Middle School

dc.contributor.authorMiller, John
dc.contributor.authorDomínguez Garrido, María Concepción
dc.contributor.authorSáez López, José Manuel
dc.contributor.authorVázquez Cano, Esteban
dc.date.accessioned2024-05-20T11:22:05Z
dc.date.available2024-05-20T11:22:05Z
dc.date.issued2015-01-01
dc.description.abstractThe aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational community through a quasi-experimental approach. The research presents three dimensions oriented to assessing the use of this application in a didactic unit “History and Architecture” compared through statistical inference (t-student) to a control group that develops the same unit with slides and traditional expositional methods. The second dimension values the attitudes of teachers, students and parents regarding the implementation of video games in formal education using descriptive analysis and nonparametric statistical inference through the Jonckheere-Terpstra test and the Kruskal-Wallis test, which allows each group ranks to be compared. The third dimension analyzes interactions in a virtual learning environment related to the implementation of MinecraftEdu. Although there are no significant improvements regarding academic outcomes and some parents hold negative attitudes, it is noteworthy that the majority of the sample considered that MinecraftEdu is fun, enhances creativity, develops discovery and is a good application for creating and exploring immersive historical environments.en
dc.description.versionversión publicada
dc.identifier.issn1176-3647, EISSN: 1436-4522
dc.identifier.urihttps://hdl.handle.net/20.500.14468/11811
dc.journal.issue3
dc.journal.titleEducational Technology and Society
dc.journal.volume18
dc.language.isoen
dc.relation.centerFacultad de Educación
dc.relation.departmentDidáctica, Organización Escolar y Didácticas Especiales
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/3.0/deed.es
dc.subject.keywordscomputer-mediated communication
dc.subject.keywordselementary education
dc.subject.keywordsgame-based learning
dc.subject.keywordsimproving classroom teaching
dc.subject.keywordsinteractive learning environments
dc.subject.keywordsteaching/learning strategies
dc.titleExploring application, attitudes and integration of video games: MinecraftEdu in Middle Schooles
dc.typejournal articleen
dc.typeartículoes
dspace.entity.typePublication
relation.isAuthorOfPublicationc7133712-4d22-49e5-a705-88c5d5badd7f
relation.isAuthorOfPublication26089f69-10a7-41c3-85b0-ca934e101c30
relation.isAuthorOfPublication.latestForDiscoveryc7133712-4d22-49e5-a705-88c5d5badd7f
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