Publicación: Web of Things Platforms for Distance Learning Scenarios in Computer Science Disciplines: A Practical Approach
dc.contributor.author | Tobarra Abad, María de los Llanos | |
dc.contributor.author | Robles Gómez, Antonio | |
dc.contributor.author | Pastor Vargas, Rafael | |
dc.contributor.author | Hernández Berlinches, Roberto | |
dc.contributor.author | Cano, Jesus | |
dc.contributor.author | López, Daniel | |
dc.contributor.orcid | https://orcid.org/0000-0001-6926-1311 | |
dc.date.accessioned | 2025-01-16T08:49:05Z | |
dc.date.available | 2025-01-16T08:49:05Z | |
dc.date.issued | 2019 | |
dc.description | The registered version of this article, first published in “Technologies, 7, 2019", is available online at the publisher's website: MDPI, https://doi.org/10.3390/technologies7010017 La versión registrada de este artículo, publicado por primera vez en “Technologies, 7, 2019", está disponible en línea en el sitio web del editor: MDPI, https://doi.org/10.3390/technologies7010017 | |
dc.description.abstract | Problem-based learning is a widely used learning methodology in the field of technological disciplines, especially in distance education environments. In these environments, the most used tools, which provide learning scenarios, are remote and virtual laboratories. Internet of Things (IoT) devices can be used as remote or virtual laboratories. In addition to this, they can be organized/orchestrated to build remote maker spaces through the web. These types of spaces are called the Web of Things (WoT). This paper proposes the use of these types of spaces and their integration as practical activities into the curricula of technological subjects. This approach will allow us to achieve two fundamental objectives: (1) To improve the academic results (grades) of students; and (2) to increase engagement and interest of students in the studied technologies, including IoT devices. These platforms are modeled using archetypes based on different typologies and usage scenarios. In particular, these usage scenarios will implement a learning strategy for each problem to be solved. The current work shows the evolution of these archetypes and their application in the teaching of disciplines/subjects defined in computer science, such as distributed computing and cybersecurity. | en |
dc.description.version | versión publicada | |
dc.identifier.citation | Tobarra, L., Robles-Gómez, A., Pastor, R., Hernández, R., Cano, J., & López, D. (2019). Web of Things Platforms for Distance Learning Scenarios in Computer Science Disciplines: A Practical Approach. Technologies, 7(1), 17. https://doi.org/10.3390/technologies7010017 | |
dc.identifier.doi | https://doi.org/10.3390/technologies7010017 | |
dc.identifier.issn | 2227-7080 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14468/25333 | |
dc.journal.issue | 1 | |
dc.journal.title | Technologies | |
dc.journal.volume | 27 | |
dc.language.iso | en | |
dc.publisher | MDPI | |
dc.relation.center | Facultades y escuelas::E.T.S. de Ingeniería Informática | |
dc.relation.department | Sistemas de Comunicación y Control | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/deed.es | |
dc.subject.keywords | Internet of Things (IoT) | en |
dc.subject.keywords | Web of Things (WoT) | en |
dc.subject.keywords | computer science education | en |
dc.subject.keywords | cloud computing | en |
dc.subject.keywords | learning analytics | en |
dc.title | Web of Things Platforms for Distance Learning Scenarios in Computer Science Disciplines: A Practical Approach | en |
dc.type | artículo | es |
dc.type | journal article | en |
dspace.entity.type | Publication | |
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relation.isAuthorOfPublication | 17556659-f434-4220-841d-aac35f492e62 | |
relation.isAuthorOfPublication | f93103de-336d-47ac-886b-e2cbd425ed87 | |
relation.isAuthorOfPublication | 4771643d-95d5-4693-be4c-933bcea7bdeb | |
relation.isAuthorOfPublication.latestForDiscovery | b584f8a3-eb01-4a43-9ed7-5075b74224ae |
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