Publicación: Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
dc.contributor.author | Cózar Gutiérrez, Ramón | |
dc.contributor.author | Sáez López, José Manuel | |
dc.date.accessioned | 2024-05-20T11:21:11Z | |
dc.date.available | 2024-05-20T11:21:11Z | |
dc.date.issued | 2016-02-09 | |
dc.description.abstract | This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements. | en |
dc.description.version | versión final | |
dc.identifier.doi | https://doi.org/10.1186/s41239-016-0003-4 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14468/11769 | |
dc.journal.issue | 2 | |
dc.journal.title | International Journal of Educational Technology in Higher Education | |
dc.journal.volume | 13 | |
dc.language.iso | en | |
dc.publisher | Springer | |
dc.relation.center | Facultad de Educación | |
dc.relation.department | Didáctica, Organización Escolar y Didácticas Especiales | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0 | |
dc.subject.keywords | game-based learning | |
dc.subject.keywords | interactive learning environment | |
dc.subject.keywords | pedagogical issues | |
dc.subject.keywords | Primary Education | |
dc.subject.keywords | teaching/learning strategies | |
dc.title | Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu | es |
dc.type | journal article | en |
dc.type | artículo | es |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | c7133712-4d22-49e5-a705-88c5d5badd7f | |
relation.isAuthorOfPublication.latestForDiscovery | c7133712-4d22-49e5-a705-88c5d5badd7f |
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