Publicación:
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

dc.contributor.authorCózar Gutiérrez, Ramón
dc.contributor.authorSáez López, José Manuel
dc.date.accessioned2024-05-20T11:21:11Z
dc.date.available2024-05-20T11:21:11Z
dc.date.issued2016-02-09
dc.description.abstractThis study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.en
dc.description.versionversión final
dc.identifier.doihttps://doi.org/10.1186/s41239-016-0003-4
dc.identifier.urihttps://hdl.handle.net/20.500.14468/11769
dc.journal.issue2
dc.journal.titleInternational Journal of Educational Technology in Higher Education
dc.journal.volume13
dc.language.isoen
dc.publisherSpringer
dc.relation.centerFacultad de Educación
dc.relation.departmentDidáctica, Organización Escolar y Didácticas Especiales
dc.rightsAtribución-NoComercial-SinDerivadas 4.0 Internacional
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.subject.keywordsgame-based learning
dc.subject.keywordsinteractive learning environment
dc.subject.keywordspedagogical issues
dc.subject.keywordsPrimary Education
dc.subject.keywordsteaching/learning strategies
dc.titleGame-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdues
dc.typeartículoes
dc.typejournal articleen
dspace.entity.typePublication
relation.isAuthorOfPublicationc7133712-4d22-49e5-a705-88c5d5badd7f
relation.isAuthorOfPublication.latestForDiscoveryc7133712-4d22-49e5-a705-88c5d5badd7f
Archivos
Bloque original
Mostrando 1 - 1 de 1
Cargando...
Miniatura
Nombre:
Saez_Lopez_Jose_M_Game_based_learning.pdf
Tamaño:
395.5 KB
Formato:
Adobe Portable Document Format