Publicación: Problematic gaming exists and is an example of disordered gaming
Fecha
2017-09-01
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Derechos de acceso
info:eu-repo/semantics/openAccess
Título de la revista
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Editor
2063-5303
Resumen
Background: The recent paper by Aarseth et al. (2016) questioned whether problematic gaming should be
considered a new disorder particularly because “Gaming Disorder” (GD) has been identified as a disorder to be
included in the next (11th) revision of the World Health Organization’s International Classification of Diseases
(ICD-11). Methods: This study uses contemporary literature to argue why GD should be included in the ICD-11.
Results: Aarseth and colleagues acknowledge that there is much literature (including papers by some of the
authors themselves) that some individuals experience serious problems with video gaming. How can such an
activity be seriously problematic yet not disordered? Similar to other addictions, gaming addiction is relatively
rare and is in essence a syndrome (i.e., a condition or disorder characterized by a set of associated symptoms that
tend to occur under specific circumstances). Consequently, not everyone will exhibit exactly the same set of
symptoms and consequences, and this partly explains why those working in the problematic gaming field often
disagree on symptomatology. Conclusions: Research into gaming is not about pathologizing healthy entertainment,
but about pathologizing excessive and problematic behaviors that cause significant psychological distress
and impairment in an individual’s life. These are two related, but (ultimately) very distinct phenomena. While
being aware that gaming is a pastime activity which is enjoyed non-problematically by many millions of
individuals worldwide, it is concluded that problematic gaming exists and that it is an example of disordered
gaming.
Descripción
The registered version of this article, first published in “Journal of Behavioral Addictions, Volume 6 (2017): Issue 3 (Sep 2017), 296-301", is available online at the publisher's website: Academia Kiadó, https://doi.org/10.1556/2006.6.2017.037
La versión registrada de este artículo, publicado por primera vez en “Journal of Behavioral Addictions, Volume 6 (2017): Issue 3 (Sep 2017), 296-301", está disponible en línea en el sitio web del editor: Academia Kiadó, https://doi.org/10.1556/2006.6.2017.037
Categorías UNESCO
Palabras clave
Gaming Disorder, Internet Gaming Disorder, problematic gaming, gaming addiction, video games
Citación
Griffiths MD, Kuss DJ, Lopez-Fernandez O, Pontes HM. Problematic gaming exists and is an example of disordered gaming. J Behav Addict. 2017 Sep 1;6(3):296-301. doi: 10.1556/2006.6.2017.037. Epub 2017 Aug 17. PMID: 28816501; PMCID: PMC5700713.
Centro
Facultades y escuelas::Facultad de Psicología
Departamento
Metodología de las Ciencias del Comportamiento