Publicación:
Problematic gaming exists and is an example of disordered gaming

Fecha
2017-09-01
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info:eu-repo/semantics/openAccess
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Editor
2063-5303
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Resumen
Background: The recent paper by Aarseth et al. (2016) questioned whether problematic gaming should be considered a new disorder particularly because “Gaming Disorder” (GD) has been identified as a disorder to be included in the next (11th) revision of the World Health Organization’s International Classification of Diseases (ICD-11). Methods: This study uses contemporary literature to argue why GD should be included in the ICD-11. Results: Aarseth and colleagues acknowledge that there is much literature (including papers by some of the authors themselves) that some individuals experience serious problems with video gaming. How can such an activity be seriously problematic yet not disordered? Similar to other addictions, gaming addiction is relatively rare and is in essence a syndrome (i.e., a condition or disorder characterized by a set of associated symptoms that tend to occur under specific circumstances). Consequently, not everyone will exhibit exactly the same set of symptoms and consequences, and this partly explains why those working in the problematic gaming field often disagree on symptomatology. Conclusions: Research into gaming is not about pathologizing healthy entertainment, but about pathologizing excessive and problematic behaviors that cause significant psychological distress and impairment in an individual’s life. These are two related, but (ultimately) very distinct phenomena. While being aware that gaming is a pastime activity which is enjoyed non-problematically by many millions of individuals worldwide, it is concluded that problematic gaming exists and that it is an example of disordered gaming.
Descripción
The registered version of this article, first published in “Journal of Behavioral Addictions, Volume 6 (2017): Issue 3 (Sep 2017), 296-301", is available online at the publisher's website: Academia Kiadó, https://doi.org/10.1556/2006.6.2017.037 La versión registrada de este artículo, publicado por primera vez en “Journal of Behavioral Addictions, Volume 6 (2017): Issue 3 (Sep 2017), 296-301", está disponible en línea en el sitio web del editor: Academia Kiadó, https://doi.org/10.1556/2006.6.2017.037
Categorías UNESCO
Palabras clave
Gaming Disorder, Internet Gaming Disorder, problematic gaming, gaming addiction, video games
Citación
Griffiths MD, Kuss DJ, Lopez-Fernandez O, Pontes HM. Problematic gaming exists and is an example of disordered gaming. J Behav Addict. 2017 Sep 1;6(3):296-301. doi: 10.1556/2006.6.2017.037. Epub 2017 Aug 17. PMID: 28816501; PMCID: PMC5700713.
Centro
Facultades y escuelas::Facultad de Psicología
Departamento
Metodología de las Ciencias del Comportamiento
Grupo de investigación
Grupo de innovación
Programa de doctorado
Cátedra