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Pastor Vargas, Rafael

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Pastor Vargas
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Mostrando 1 - 10 de 17
  • Publicación
    EVI-LINHD, a virtual research environment for the Spanish speaking community
    (Oxford University Press, 2017-12) González-Blanco García, Elena; Rio Riande, Gimena del; Díez Platas, María Luisa; Olmo, Álvaro del; Urízar, Miguel; Martínez Cantón, Clara Isabel; Ros Muñoz, Salvador; Pastor Vargas, Rafael; Robles Gómez, Antonio; Caminero Herráez, Agustín Carlos
    Laboratorio de Innovación en Humanidades Digitales (UNED) has developed Entorno Virtual de Investigación del Laboratorio de Innovación en Humanidades Digitales (EVI-LINHD), the first virtual research environment devoted mainly to Spanish speakers interested in digital scholarly edition. EVI-LINHD combines different open-source software for developing a complete digital project: (1) a Webbased application markup tool—TEIscribe—combined with an eXistdb solution and a TEIPublisher platform, (2) Omeka for digital libraries, and (3) WordPress for simple Web pages. All these instances are linked to a local installation of the LINDAT/Common Language Resources and Technology Infrastructure (CLARIN) digital repository. LINDAT/CLARIN allows EVI-LINHD users to have their projects deposited and stored safely. Thanks to this solution, EVI-LINHD projects also improve their visibility. The specific metadata profile used in the repository is based on Dublin Core, and it is enriched with the Spanish translation of DARIAH’s Taxonomy of Digital Research Activities in the Humanities.
  • Publicación
    A Cloud Game-based Educative Platform Architecture: the CyberScratch Project
    (MDPI, 2021) Utrilla, Alejandro; Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Pastor Vargas, Rafael; Hernández Berlinches, Roberto
    The employment of modern technologies is widespread in our society, so the inclusion of practical activities for education has become essential and useful at the same time. These activities are more noticeable in Engineering, in areas such as cybersecurity, data science, artificial intelligence, etc. Additionally, these activities acquire even more relevance with a distance education methodology, as our case is. The inclusion of these practical activities has clear advantages , such as (1) promoting critical thinking and (2) improving students’ abilities and skills for their professional careers. There are several options, such as the use of remote and virtual laboratories, virtual reality and gamebased platforms, among others. This work addresses the development of a new cloud game-based educational platform, which defines a modular and flexible architecture (using light containers). This architecture provides interactive and monitoring services and data storage in a transparent way. The platform uses gamification to integrate the game as part of the instructional process. The CyberScratch project is a particular implementation of this architecture focused on cybersecurity game-based activities. The data privacy management is a critical issue for these kinds of platforms, so the architecture is designed with this feature integrated in the platform components. To achieve this goal, we first focus on all the privacy aspects for the data generated by our cloud game-based platform, by considering the European legal context for data privacy following GDPR and ISO/IEC TR 20748-1:2016 recommendations for Learning Analytics (LA). Our second objective is to provide implementation guidelines for efficient data privacy management for our cloud game-based educative platform. All these contributions are not found in current related works. The CyberScratch project, which was approved by UNED for the year 2020, considers using the xAPI standard for data handling and services for the game editor, game engine and game monitor modules of CyberScratch. Therefore, apart from considering GDPR privacy and LA recommendations, our cloud game-based architecture covers all phases from game creation to the final users’ interactions with the game.
  • Publicación
    SiCoDeF² Net: Siamese Convolution Deconvolution Feature Fusion Network for One-Shot Classification
    (IEEE, 2021) Kumar Roy, Swalpa; Kar, Purbayan; Paoletti, Mercedes E.; Haut, Juan M.; Pastor Vargas, Rafael; Robles Gómez, Antonio
    Nowadays, deep convolutional neural networks (CNNs) for face recognition exhibit a performance comparable to human ability in the presence of the appropriate amount of labelled training data. However, training CNNs remains as an arduous task due to the lack of training samples. To overcome this drawback, applications demand one-shot learning to improve the obtained performances over traditional machine learning approaches by learning representative information about data categories from few training samples. In this context, Siamese convolutional network ( SiConvNet ) provides an interesting deep architecture to tackle the data limitation. In this regard, applying the convolution operation on real world images by using the trainable correlative Gaussian kernel adds correlations to the output images, which hinder the recognition process due to the blurring effects introduced by the convolution kernel application. As a result the pixel-wise and channel-wise correlations or redundancies could appear in both single and multiple feature maps obtained by a hidden layer. In this sense, convolution-based models fail to generalize the feature representation because of both the strong correlations presence in neighboring pixels and the channel-wise high redundancies between different channels of the feature maps, which hamper the effective training. Deconvolution operation helps to overcome the shortcomings that limit the conventional SiConvNet performance, learning successfully correlation-free features representation. In this paper, a simple but efficient Siamese convolution deconvolution feature fusion network ( SiCoDeF 2 Net ) is proposed to learn the invariant and discriminative complementary features generated from both the (i) sub-convolution (SCoNet) and (ii) sub deconvolutional (SDeNet) networks using a concatenation operation which significantly improves the one-shot unconstrained facial recognition task. Extensive experiments performed on several widely used benchmarks, provide promising results, where the proposed SiCoDeF 2 Net model significantly outperforms the current state-of-art in terms of classification accuracy, F1, precision and recall. The code will be available on: https://github.com/purbayankar/SiCoDeF2Net .
  • Publicación
    Students’ Acceptance and Tracking of a New Container-Based Virtual Laboratory
    (MDPI, 2020) Cano, Jesús; Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Pastor Vargas, Rafael; Hernández Berlinches, Roberto; Duque Fernández, Andrés
    Presently, the ever-increasing use of new technologies helps people to acquire additional skills for developing an applied critical thinking in many contexts of our society. When it comes to education, and more particularly in any Engineering subject, practical learning scenarios are key to achieve a set of competencies and applied skills. In our particular case, the cybersecurity topic with a distance education methodology is considered and a new remote virtual laboratory based on containers will be presented and evaluated in this work. The laboratory is based on the Linux Docker virtualization technology, which allows us to create consistent realistic scenarios with lower configuration requirements for the students. The laboratory is comparatively evaluated with our previous environment, LoT@UNED, from both the points of view of the students’ acceptance with a set of UTAUT models, and their behavior regarding evaluation items, time distribution, and content resources. All data was obtained from students’ surveys and platform registers. The main conclusion of this work is that the proposed laboratory obtains a very high acceptance from the students, in terms of several different indicators (perceived usefulness, estimated effort, social influence, attitude, ease of access, and intention of use). Neither the use of the virtual platform nor the distance methodology employed affect the intention to use the technology proposed in this work
  • Publicación
    The Three-Tank System: A Remote and Virtual Control Laboratory using Easy Java Simulations
    (2005-01-01) Vargas Oyarzun, Héctor; Dormido Bencomo, Sebastián; Duro Carralero, Natividad; Dormido Canto, Raquel; Sánchez Moreno, José; Pastor Vargas, Rafael; Dormido Canto, Sebastián
  • Publicación
    Dataset Generation and Study of Deepfake Techniques
    (Springer, 2023) Falcón López, Sergio Adrián; Robles Gómez, Antonio::virtual::2456::600; Tobarra Abad, María de los Llanos::virtual::2457::600; Pastor Vargas, Rafael::virtual::2458::600; Robles Gómez, Antonio; Tobarra Abad, María de los Llanos; Pastor Vargas, Rafael; Robles Gómez, Antonio; Tobarra Abad, María de los Llanos; Pastor Vargas, Rafael; Robles Gómez, Antonio; Tobarra Abad, María de los Llanos; Pastor Vargas, Rafael
    The consumption of multimedia content on the Internet has nowadays been expanded exponentially. These trends have contributed to fake news can become a very high influence in the current society. The latest techniques to influence the spread of digital false information are based on methods of generating images and videos, known as Deepfakes. This way, our research work analyzes the most widely used Deepfake content generation methods, as well as explore different conventional and advanced tools for Deepfake detection. A specific dataset has also been built that includes both fake and real multimedia contents. This dataset will allow us to verify whether the used image and video forgery detection techniques can detect manipulated multimedia content.
  • Publicación
    Emulating and Evaluating Virtual Remote Laboratories for Cybersecurity
    (MDPI, 2020) Cano, Jesús; Robles Gómez, Antonio; Tobarra Abad, María de los Llanos; Pastor Vargas, Rafael; Hernández Berlinches, Roberto
    Our society is nowadays evolving towards a digital era, due to the extensive use of computer technologies and their interconnection mechanisms, i.e., social networks, Internet resources, IoT services, etc. This way, new threats and vulnerabilities appear. Therefore, there is an urgent necessity of training students in the topic of cybersecurity, in which practical skills have to be acquired. In distance education, the inclusion of on-line resources for hands-on activities in its curricula is a key step in meeting that need. This work presents several contributions. First, the fundamentals of a virtual remote laboratory hosted in the cloud are detailed. This laboratory is a step forward since the laboratory combines both virtualization and cloud paradigms to dynamically create emulated environments. Second, this laboratory has also been integrated into the practical curricula of a cybersecurity subject, as an additional on-line resource. Third, the students’ traceability, in terms of their interactions with the laboratory, is also analyzed. Psychological TAM/UTAUT factors (perceived usefulness, estimated effort, social influence, attitude, ease of access) that may affect the intention of using the laboratory are analyzed. Fourth, the degree of satisfaction is analyzed with a great impact, since the mean values of these factors are most of them higher than 4 points out of 5. In addition to this, the students’ acceptance of the presented technology is exhaustively studied. Two structural equation models have been hypothesized and validated. Finally, the acceptance of the technology can be concluded as very good in order to be used in @? other Engineering contexts. In this sense, the calculated statistical values for the improved proposed model are within the expected ranges of reliability (X2 = 0.6, X2/DF = 0.3, GFI = 0.985, CIF = 0.985, RMSEA = 0) by considering the literature
  • Publicación
    Researchers’ perceptions of DH trends and topics in the English and Spanish-speaking community. DayofDH data as a case study
    (Jagiellonian University & Pedagogical University (Cracovia), 2016-07-22) González-Blanco García, Elena; Rio Riande, Gimena del; Robles Gómez, Antonio::virtual::2459::600; Ros Muñoz, Salvador::virtual::2460::600; Hernández Berlinches, Roberto::virtual::2461::600; Tobarra Abad, María de los Llanos::virtual::2462::600; Caminero Herráez, Agustín Carlos::virtual::2463::600; Pastor Vargas, Rafael::virtual::2464::600; Robles Gómez, Antonio; Ros Muñoz, Salvador; Hernández Berlinches, Roberto; Tobarra Abad, María de los Llanos; Caminero Herráez, Agustín Carlos; Pastor Vargas, Rafael; Robles Gómez, Antonio; Ros Muñoz, Salvador; Hernández Berlinches, Roberto; Tobarra Abad, María de los Llanos; Caminero Herráez, Agustín Carlos; Pastor Vargas, Rafael; Robles Gómez, Antonio; Ros Muñoz, Salvador; Hernández Berlinches, Roberto; Tobarra Abad, María de los Llanos; Caminero Herráez, Agustín Carlos; Pastor Vargas, Rafael
  • Publicación
    Detection of Cerebral Ischaemia using Transfer Learning Techniques
    (IEEE) Antón Munárriz, Cristina; Haut, Juan M.; Paoletti, Mercedes E.; Benítez Andrades, José Alberto; Pastor Vargas, Rafael; Robles Gómez, Antonio
    Cerebrovascular accident (CVA) or stroke is one of the main causes of mortality and morbidity today, causing permanent disabilities. Its early detection helps reduce its effects and its mortality: time is brain. Currently, non-contrast computed tomography (NCCT) continues to be the first-line diagnostic method in stroke emergencies because it is a fast, available, and cost-effective technique that makes it possible to rule out haemorrhage and focus attention on the ischemic origin, that is, due to obstruction to arterial flow. NCCT are quantified using a scoring system called ASPECTS (Alberta Stroke Program Early Computed Tomography Score) according to the affected brain structures. This paper aims to detect in an initial phase those CTs of patients with stroke symptoms that present early alterations in CT density using a binary classifier of CTs without and with stroke, to alert the doctor of their existence. For this, several well-known neural network architectures are implemented in the ImageNet challenges (VGG, NasNet, ResNet and DenseNet), with 3D images, covering the entire brain volume. The training results of these networks are exposed, in which different parameters are tested to obtain maximum performance, which is achieved with a DenseNet3D network that achieves an accuracy of 98% in the training set and 95% in the test set
  • Publicación
    Teaching cloud computing using Web of Things devices
    (IEEE, 2018) Carrillo, J. Cano; Pastor Vargas, Rafael; Romero Hortelano, Miguel; Tobarra Abad, María de los Llanos; Hernández Berlinches, Roberto
    This work deals with the teaching of the innovative technology, named cloud computing, using the Web of Things (WoT) platform model based on web services. These services are designed and programmed by the students to handle embedded hardware devices (things) on Internet. The course is carried out within a makerspace where our students can take advantage of valuable on-line tools which are available in a collaborative learning environment. The introduction of these innovative technological elements improves the students' interest and engagement leading to achieve better learning results.