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Pastor Vargas, Rafael

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Pastor Vargas
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Mostrando 1 - 10 de 19
  • Publicación
    Easy Java Simulations: an Open-Source Tool to Develop Interactive Virtual Laboratories Using MATLAB/Simulink
    (TEMPUS Publications, The International Journal of Engineering Education: Especial issue on Matlab/Simulink in engineering education, 21, 5, 798-813, 2005, 2005-01-01) Esquembre Martínez, Francisco; Dormido Bencomo, Sebastián; Sánchez Moreno, José; Martín Villalba, Carla; Dormido Canto, Sebastián; Dormido Canto, Raquel; Pastor Vargas, Rafael; Urquía Moraleda, Alfonso
  • Publicación
    Analyzing the Users’ Acceptance of an IoT Cloud Platform using the UTAUT/TAM Model
    (Institute of Electrical and Electronics Engineers, 2021) Haut, Juan M.; Robles Gómez, Antonio; Tobarra Abad, María de los Llanos; Pastor Vargas, Rafael; Hernández Berlinches, Roberto
    Antonio Robles-Gómez, Llanos Tobarra, Rafael Pastor-Vargas, Roberto Hernández, Juan M. Haut; Título:; Publicación: . ISSN (https://doi.org/10.1109/ACCESS.2021.3125497);
  • Publicación
    Alf : un entorno abierto para el desarrollo de comunidades virtuales de trabajo y cursos adaptados a la educación superior
    (2005-02-23) Raffenne, Emmanuelle; Aguado, M.; Arroyo, D.; Cordova, M. A.; Guzmán Sánchez, José Luis; Hermira, S.; Ortíz, J.; Pesquera, A.; Morales, R.; Romojaro Gómez, Héctor; Valiente, S.; Carmona, G.; Tejedor, D.; Alejo, J. A.; García Saiz, Tomás; González Boticario, Jesús; Pastor Vargas, Rafael
    Alf, entorno de trabajo, comunidades virtuales, enseñanza superior
  • Publicación
    A WoT Platform for Supporting Full-Cycle IoT Solutions from Edge to Cloud Infrastructures: A Practical Case
    (MDPI, 2020-07-05) Pastor Vargas, Rafael; Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Martín Gutiérrez, Sergio; Hernández Berlinches, Roberto; Cano, Jesús; MDPI; https://orcid.org/0000-0001-6926-1311
    Internet of Things (IoT) learning involves the acquisition of transversal skills ranging from the development based on IoT devices and sensors (edge computing) to the connection of the devices themselves to management environments that allow the storage and processing (cloud computing) of data generated by sensors. The usual development cycle for IoT applications consists of the following three stages: stage 1 corresponds to the description of the devices and basic interaction with sensors. In stage 2, data acquired by the devices/sensors are employed by communication models from the origin edge to the management middleware in the cloud. Finally, stage 3 focuses on processing and presentation models. These models present the most relevant indicators for IoT devices and sensors. Students must acquire all the necessary skills and abilities to understand and develop these types of applications, so lecturers need an infrastructure to enable the learning of development of full IoT applications. AWeb of Things (WoT) platform named Labs of Things at UNED (LoT@UNED) has been used for this goal. This paper shows the fundamentals and features of this infrastructure, and how the different phases of the full development cycle of solutions in IoT environments are implemented using LoT@UNED. The proposed system has been tested in several computer science subjects. Students can perform remote experimentation with a collaborativeWoT learning environment in the cloud, including the possibility to analyze the generated data by IoT sensors.
  • Publicación
    SiCoDeF² Net: Siamese Convolution Deconvolution Feature Fusion Network for One-Shot Classification
    (IEEE, 2021) Kumar Roy, Swalpa; Kar, Purbayan; Paoletti, Mercedes E.; Haut, Juan M.; Pastor Vargas, Rafael; Robles Gómez, Antonio
    Nowadays, deep convolutional neural networks (CNNs) for face recognition exhibit a performance comparable to human ability in the presence of the appropriate amount of labelled training data. However, training CNNs remains as an arduous task due to the lack of training samples. To overcome this drawback, applications demand one-shot learning to improve the obtained performances over traditional machine learning approaches by learning representative information about data categories from few training samples. In this context, Siamese convolutional network ( SiConvNet ) provides an interesting deep architecture to tackle the data limitation. In this regard, applying the convolution operation on real world images by using the trainable correlative Gaussian kernel adds correlations to the output images, which hinder the recognition process due to the blurring effects introduced by the convolution kernel application. As a result the pixel-wise and channel-wise correlations or redundancies could appear in both single and multiple feature maps obtained by a hidden layer. In this sense, convolution-based models fail to generalize the feature representation because of both the strong correlations presence in neighboring pixels and the channel-wise high redundancies between different channels of the feature maps, which hamper the effective training. Deconvolution operation helps to overcome the shortcomings that limit the conventional SiConvNet performance, learning successfully correlation-free features representation. In this paper, a simple but efficient Siamese convolution deconvolution feature fusion network ( SiCoDeF 2 Net ) is proposed to learn the invariant and discriminative complementary features generated from both the (i) sub-convolution (SCoNet) and (ii) sub deconvolutional (SDeNet) networks using a concatenation operation which significantly improves the one-shot unconstrained facial recognition task. Extensive experiments performed on several widely used benchmarks, provide promising results, where the proposed SiCoDeF 2 Net model significantly outperforms the current state-of-art in terms of classification accuracy, F1, precision and recall. The code will be available on: https://github.com/purbayankar/SiCoDeF2Net .
  • Publicación
    Students’ Acceptance and Tracking of a New Container-Based Virtual Laboratory
    (MDPI, 2020) Cano, Jesús; Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Pastor Vargas, Rafael; Hernández Berlinches, Roberto; Duque Fernández, Andrés
    Presently, the ever-increasing use of new technologies helps people to acquire additional skills for developing an applied critical thinking in many contexts of our society. When it comes to education, and more particularly in any Engineering subject, practical learning scenarios are key to achieve a set of competencies and applied skills. In our particular case, the cybersecurity topic with a distance education methodology is considered and a new remote virtual laboratory based on containers will be presented and evaluated in this work. The laboratory is based on the Linux Docker virtualization technology, which allows us to create consistent realistic scenarios with lower configuration requirements for the students. The laboratory is comparatively evaluated with our previous environment, LoT@UNED, from both the points of view of the students’ acceptance with a set of UTAUT models, and their behavior regarding evaluation items, time distribution, and content resources. All data was obtained from students’ surveys and platform registers. The main conclusion of this work is that the proposed laboratory obtains a very high acceptance from the students, in terms of several different indicators (perceived usefulness, estimated effort, social influence, attitude, ease of access, and intention of use). Neither the use of the virtual platform nor the distance methodology employed affect the intention to use the technology proposed in this work
  • Publicación
    Web of Things Platforms for Distance Learning Scenarios in Computer Science Disciplines: A Practical Approach
    (MDPI, 2019) Tobarra Abad, María de los Llanos; Robles Gómez, Antonio; Pastor Vargas, Rafael; Hernández Berlinches, Roberto; Cano, Jesús; López, Daniel; https://orcid.org/0000-0001-6926-1311
    Problem-based learning is a widely used learning methodology in the field of technological disciplines, especially in distance education environments. In these environments, the most used tools, which provide learning scenarios, are remote and virtual laboratories. Internet of Things (IoT) devices can be used as remote or virtual laboratories. In addition to this, they can be organized/orchestrated to build remote maker spaces through the web. These types of spaces are called the Web of Things (WoT). This paper proposes the use of these types of spaces and their integration as practical activities into the curricula of technological subjects. This approach will allow us to achieve two fundamental objectives: (1) To improve the academic results (grades) of students; and (2) to increase engagement and interest of students in the studied technologies, including IoT devices. These platforms are modeled using archetypes based on different typologies and usage scenarios. In particular, these usage scenarios will implement a learning strategy for each problem to be solved. The current work shows the evolution of these archetypes and their application in the teaching of disciplines/subjects defined in computer science, such as distributed computing and cybersecurity.
  • Publicación
    Researchers’ perceptions of DH trends and topics in the English and Spanish-speaking community. DayofDH data as a case study
    (Jagiellonian University & Pedagogical University (Cracovia), 2016-07-22) González-Blanco García, Elena; Rio Riande, Gimena del; Robles Gómez, Antonio; Ros Muñoz, Salvador; Hernández Berlinches, Roberto; Tobarra Abad, María de los Llanos; Caminero Herráez, Agustín Carlos; Pastor Vargas, Rafael
  • Publicación
    EVI-LINHD, a virtual research environment for the Spanish speaking community
    (Oxford University Press, 2017-12) González-Blanco García, Elena; Rio Riande, Gimena del; Díez Platas, María Luisa; Olmo, Álvaro del; Urízar, Miguel; Martínez Cantón, Clara Isabel; Ros Muñoz, Salvador; Pastor Vargas, Rafael; Robles Gómez, Antonio; Caminero Herráez, Agustín Carlos
    Laboratorio de Innovación en Humanidades Digitales (UNED) has developed Entorno Virtual de Investigación del Laboratorio de Innovación en Humanidades Digitales (EVI-LINHD), the first virtual research environment devoted mainly to Spanish speakers interested in digital scholarly edition. EVI-LINHD combines different open-source software for developing a complete digital project: (1) a Webbased application markup tool—TEIscribe—combined with an eXistdb solution and a TEIPublisher platform, (2) Omeka for digital libraries, and (3) WordPress for simple Web pages. All these instances are linked to a local installation of the LINDAT/Common Language Resources and Technology Infrastructure (CLARIN) digital repository. LINDAT/CLARIN allows EVI-LINHD users to have their projects deposited and stored safely. Thanks to this solution, EVI-LINHD projects also improve their visibility. The specific metadata profile used in the repository is based on Dublin Core, and it is enriched with the Spanish translation of DARIAH’s Taxonomy of Digital Research Activities in the Humanities.
  • Publicación
    Teaching cloud computing using Web of Things devices
    (IEEE, 2018) Carrillo, J. Cano; Pastor Vargas, Rafael; Romero Hortelano, Miguel; Tobarra Abad, María de los Llanos; Hernández Berlinches, Roberto
    This work deals with the teaching of the innovative technology, named cloud computing, using the Web of Things (WoT) platform model based on web services. These services are designed and programmed by the students to handle embedded hardware devices (things) on Internet. The course is carried out within a makerspace where our students can take advantage of valuable on-line tools which are available in a collaborative learning environment. The introduction of these innovative technological elements improves the students' interest and engagement leading to achieve better learning results.