012false100true score desc 2gaptrue5mapcontentxmltrue50object_type_i,object_type_i_lookup,coverage_period_mt,geographic_area_mt,geographic_coordinates_mt,author_role_mt,contributor_role_mt,org_id_mt,org_role_mt,supervisor_mt,supervisor_id_mi,supervisor_id_mi_lookup,fields_of_research_mi,fields_of_research_mi_lookup,display_type_i,display_type_i_lookup,seo_code_mi,seo_code_mi_lookup,copyright_i,license_i,license_i_lookup,oa_compliance_t,oa_notes_t,grant_id_t,funding_body_t,description_of_resource_t,software_required_t,project_description_t,keywords_mt,project_name_t,project_id_t,isdatasetof_mt,isdatasetof_mt_lookup,notes_t,date_dt,xsd_display_option_mi,xsd_display_option_mi_lookup,file_downloads_i,created_date_dt,updated_date_dt,research_program_mt,title_t,depositor_i,isderivationof_mt,assigned_user_id_mt,assigned_group_id_mi,assigned_group_id_mi_lookup,isdatacomponentof_mt,isannotationof_mt,author_id_mi,author_id_mi_lookup,alternative_title_mt,pid_t,publisher_t,author_mt,contributor_mt,contributor_id_mi,contributor_id_mi_lookup,refereed_i,series_t,journal_name_t,newspaper_t,conference_name_t,book_title_t,identifier_mt,edition_t,subject_mi,subject_mi_lookup,place_of_publication_t,start_page_t,end_page_t,chapter_number_t,issue_number_t,volume_number_t,conference_dates_t,conference_location_t,patent_number_t,country_of_issue_t,description_t,date_available_dt,language_mt,phonetic_title_t,language_of_title_mt,translated_title_t,phonetic_journal_name_t,translated_journal_name_t,phonetic_book_title_t,translated_book_title_t,phonetic_newspaper_t,file_attachment_name_mt,translated_newspaper_t,phonetic_conference_name_t,translated_conference_name_t,issn_mt,isbn_mt,isi_loc_t,prn_t,output_availability_t,na_explanation_t,sensitivity_explanation_t,file_attachment_content_mt,org_unit_name_t,org_name_t,report_number_t,sequence_i,genre_t,genre_type_t,formatted_title_t,formatted_abstract_t,parent_publication_t,convener_t,ismemberof_mt,ismemberof_mt_lookup,link_mt,link_description_mt,rights_t,views_i,scopus_id_t,thomson_citation_count_i,gs_citation_count_i,gs_cited_by_link_t,scopus_citation_count_i,status_i,status_i_lookup,first_author_in_document_derived_t,first_author_in_fez_derived_t,ands_collection_type_t,start_date_dt,end_date_dt,access_conditions_t,extent_t,contact_details_email_mt,contact_details_physical_mt,loc_subject_heading_mt,depositor_affiliation_i,surrounding_features_mt,condition_mt,style_mt,period_mt,category_mt,subcategory_mt,structural_systems_mt,adt_id_t,subtype_t,language_of_parent_title_t,proceedings_title_t,file_description_mt,herdc_code_i,herdc_code_i_lookup,herdc_status_i,herdc_status_i_lookup,institutional_status_i,institutional_status_i_lookup,herdc_notes_t,follow_up_flags_i,follow_up_flags_i_lookup,follow_up_flags_imu_i,follow_up_flags_imu_i_lookup,scopus_doc_type_t,scopus_doc_type_t_lookup,wok_doc_type_t,wok_doc_type_t_lookup,conference_id_i,total_chapters_t,publisher_id_i,translated_proceedings_title_t,native_script_title_t,roman_script_title_t,native_script_book_title_t,roman_script_book_title_t,native_script_journal_name_t,roman_script_journal_name_t,native_script_conference_name_t,roman_script_conference_name_t,total_pages_t,native_script_proceedings_title_t,roman_script_proceedings_title_t,language_of_book_title_mt,language_of_journal_name_mt,language_of_proceedings_title_mt,doi_t,author_count_t,collection_year_dt,location_mt,building_materials_mt,architectural_features_mt,interior_features_mt,sherpa_colour_t,ain_detail_t,rj_2010_rank_t,rj_2010_title_t,rj_2012_rank_t,rj_2012_title_t,rc_2010_rank_t,rc_2010_title_t,herdc_code_description_t,score,citation_t1true60 (gamification AND ismemberof_mt:bibliuned\:Setopenaire AND display_type_i:423 AND status_i:(2)) 6display_type_idisplay_type_i_lookup_exactkeywords_mftdate_year_tauthor_id_miauthor_id_mi_lookup_exactauthor_mftjournal_name_t_ftsubject_misubject_mi_lookup_exactgenre_type_t_ftismemberof_mftismemberof_mt_lookup_exactsubtype_t_ftscopus_doc_type_t_ftscopus_doc_type_t_lookup_exact(_authlister_t:(1)) AND (status_i:(2)) 34232016-02-09T00:00:00Z2192021-11-12T19:02:14Z2021-11-12T19:06:34ZGame-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdubibliuned:425-Jmsaez-0015This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.02952<a class="citation_author_name" title="Navegar por nombre de Autor de Cózar Gutiérrez, Ramón" href="/fez/list/author/Cózar Gutiérrez, Ramón/">Cózar Gutiérrez, Ramón</a> y <a class="citation_author_name" title="Navegar por nombre de Autor de Sáez López, José Manuel" href="/fez/list/author/Sáez López, José Manuel/">Sáez López, José Manuel</a> . (<span class="citation_date">2016</span>) <a class="citation_title" title="Click para ver : Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu" href="/fez/view/bibliuned:425-Jmsaez-0015">Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu</a>. RecordArtículo de revistaPublishedEducaciónSpringerCózar Gutiérrez, RamónSáez López, José Manuel1International Journal of Educational Technology in Higher Educationbibliuned:425-Jmsaez-0015http://e-spacio.uned.es/fez/view/bibliuned:425-Jmsaez-0015213engSaez_Lopez_Jose_M_Game_based_learning.pdfpresmd_Saez_Lopez_Jose_M_Game_based_learning.xmlbibliuned:425bibliuned:Setarticulobibliuned:SetopenaireDepartamento de Didáctica, Organización Escolar y Didácticas Especiales (UNED). ArtículosSet de artículoSet de openairehttp://creativecommons.org/licenses/by-nc-nd/4.0Licencia Creative CommonsCózar GutiérrezAcceso abiertohttps://doi.org/10.1186/s41239-016-0003-41.305804334232016-07-01T00:00:00Z137192016-06-10T18:55:18Z2016-12-20T21:07:51ZPresentación. Juegos digitales y gamificación aplicados en el ámbito de la educaciónbibliuned:revistaRied-2016-19-2-500507132<a class="citation_author_name" title="Navegar por nombre de Autor de Contreras Espinosa, Ruth S." href="/fez/list/author/Contreras Espinosa, Ruth S./">Contreras Espinosa, Ruth S.</a> . (<span class="citation_date">2016</span>) <a class="citation_title" title="Click para ver : Presentación. Juegos digitales y gamificación aplicados en el ámbito de la educación" href="/fez/view/bibliuned:revistaRied-2016-19-2-5005">Presentación. Juegos digitales y gamificación aplicados en el ámbito de la educación</a>. RecordArtículo de revistaPublishedEducaciónAIESADContreras Espinosa, Ruth S.RIED: Revista Iberoamericana de Educación a Distanciabibliuned:revistaRied-2016-19-2-5005http://e-spacio.uned.es/fez/view/bibliuned:revistaRied-2016-19-2-50052733219spaDigital games and gamification applied to educationJuegos_digitales_gamificacion.pdfpresmd_Juegos_digitales_gamificacion.xml1138-2783, EISSN: 1390-3306bibliuned:revistaRied-2016-19-2bibliuned:Setarticulobibliuned:SetopenaireRIED: revista iberoamericana de educación a distancia. Año 2016, vol. 19, n. 2Set de artículoSet de openairehttp://creativecommons.org/licenses/by/4.0Licencia de acceso Creative CommonsContreras EspinosaAcceso abierto10.5944/ried.19.2.161431.000642334232016-07-01T00:00:00Z10932016-06-10T22:56:52Z2016-12-20T21:10:14ZUnir Gamificación y Experiencia de Usuario para mejorar la experiencia docentebibliuned:revistaRied-2016-19-2-5035En unos estudios como son las ingenierías TIC se realiza un tipo de asignatura obligatoria y transversal a todos los alumnos. Es una asignatura que trabaja la parte creativa y la parte crítica del alumno, contando que son alumnos con un tipo de perfil d018242<a class="citation_author_name" title="Navegar por nombre de Autor de Labrador Ruiz de la Hermosa, Emiliano" href="/fez/list/author/Labrador Ruiz de la Hermosa, Emiliano/">Labrador Ruiz de la Hermosa, Emiliano</a> y <a class="citation_author_name" title="Navegar por nombre de Autor de Villegas Portero, Eva" href="/fez/list/author/Villegas Portero, Eva/">Villegas Portero, Eva</a> . (<span class="citation_date">2016</span>) <a class="citation_title" title="Click para ver : Unir Gamificación y Experiencia de Usuario para mejorar la experiencia docente" href="/fez/view/bibliuned:revistaRied-2016-19-2-5035">Unir Gamificación y Experiencia de Usuario para mejorar la experiencia docente</a>. RecordArtículo de revistaPublishedEducaciónAIESADLabrador Ruiz de la Hermosa, EmilianoVillegas Portero, EvaRIED: Revista Iberoamericana de Educación a Distanciabibliuned:revistaRied-2016-19-2-5035http://e-spacio.uned.es/fez/view/bibliuned:revistaRied-2016-19-2-5035125142219spaGamification and User eXperience for make the learning experience betterGamificacion_experiencia_usuario.pdfpresmd_Gamificacion_experiencia_usuario.xml1138-2783, EISSN: 1390-3306bibliuned:revistaRied-2016-19-2bibliuned:Setarticulobibliuned:SetopenaireRIED: revista iberoamericana de educación a distancia. Año 2016, vol. 19, n. 2Set de artículoSet de openairehttp://creativecommons.org/licenses/by/4.0Licencia de acceso Creative CommonsLabrador Ruiz de la HermosaAcceso abierto10.5944/ried.19.2.157480.931259734232016-07-01T00:00:00Z2782016-06-10T22:20:06Z2016-12-20T21:04:46ZGames e Gamificação: uma alternativa aos modelos de EaDbibliuned:revistaRied-2016-19-2-5030O problema que dá origem a esse artigo consiste em investigar como os games e a gamificação podem contribuir para a criação de novos desenhos na Educação a Distância (EaD). O objetivo foi compreender a contribuição dos games e da gamificação,05442<a class="citation_author_name" title="Navegar por nombre de Autor de Schlemmer, Eliane" href="/fez/list/author/Schlemmer, Eliane/">Schlemmer, Eliane</a> . (<span class="citation_date">2016</span>) <a class="citation_title" title="Click para ver : Games e Gamificação: uma alternativa aos modelos de EaD" href="/fez/view/bibliuned:revistaRied-2016-19-2-5030">Games e Gamificação: uma alternativa aos modelos de EaD</a>. RecordArtículo de revistaPublishedEducaciónAIESADSchlemmer, ElianeRIED: Revista Iberoamericana de Educación a Distanciabibliuned:revistaRied-2016-19-2-5030http://e-spacio.uned.es/fez/view/bibliuned:revistaRied-2016-19-2-5030107124219porGames and gamification: an alternative for distance education modelsGames_gamificacao.pdfpresmd_Games_gamificacao.xml1138-2783, EISSN: 1390-3306bibliuned:revistaRied-2016-19-2bibliuned:Setarticulobibliuned:SetopenaireRIED: revista iberoamericana de educación a distancia. Año 2016, vol. 19, n. 2Set de artículoSet de openairehttp://creativecommons.org/licenses/by/4.0Licencia de acceso Creative CommonsSchlemmerAcceso abierto10.5944/ried.19.2.157310.931259734232021-04-03T00:00:00Z72024-02-13T08:58:22Z2024-02-13T09:01:01ZStudent´s social e-reputation (“karma”) as motivational factor in MOOC learningbibliuned:DptoOE-FECO-Articulos-Jnavio-0012In this paper, we analyse the role of the student’s digital reputation as a motivational factor for successfully completing Massive Open Online Courses (MOOCs). After a review of the academic literature on the role that the student’s reputation plays in community learning and to understand the role of involving the student that new techniques of gamification have taken in virtual learning, an empirical analysis is performed on the basis of data from a pioneer MOOC of Social Entrepreneurship (5016 registered students, 3250 of whom actually started). Using Classification and Regression Trees (CARTs) and Principal Component Analysis (PCA), we conclude that social reputation is a key factor for the student in successfully completing the course, and that the student’s retention is, along with his e-reputation (“karma”), directly related to his degree of participation, the rewards received, and his correspondence with peers. This shows that one of the factors that explain the student’s MOOC completion is his degree of interaction with other students, and particularly his reputation among them.0302<a class="citation_author_name" title="Navegar por nombre de Autor de Navío Marco, Julio" href="/fez/list/author/Navío Marco, Julio/">Navío Marco, Julio</a> y <a class="citation_author_name" title="Navegar por nombre de Autor de Solórzano García, Marta" href="/fez/list/author/Solórzano García, Marta/">Solórzano García, Marta</a> . (<span class="citation_date">2021</span>) <a class="citation_title" title="Click para ver : Student´s social e-reputation (“karma”) as motivational factor in MOOC learning" href="/fez/view/bibliuned:DptoOE-FECO-Articulos-Jnavio-0012">Student´s social e-reputation (“karma”) as motivational factor in MOOC learning</a>. RecordArtículo de revistaPublishedEducaciónEste es el manuscrito aceptado del artículo publicado por Taylor & Francis en "Interactive Learning Environments, 29:3, 458-472", disponible en línea: https://doi.org/10.1080/10494820.2019.1579237Taylor & FrancisNavío Marco, JulioSolórzano García, Marta1Interactive Learning Environments, 29:3, 458-472bibliuned:DptoOE-FECO-Articulos-Jnavio-0012http://e-spacio.uned.es/fez/view/bibliuned:DptoOE-FECO-Articulos-Jnavio-0012458472329engNavio_Marco_Julio_Students_social_e-reputation.pdfpresmd_Navio_Marco_Julio_Students_social_e-reputation.xml1049-4820; eISSN 1744-5191bibliuned:DptoOE-FECO-Articulosbibliuned:Setarticulobibliuned:SetopenaireDepartamento de Organización de Empresas (UNED). ArtículosSet de artículoSet de openairehttp://creativecommons.org/licenses/by-nc-nd/4.0Licencia Creative CommonsNavío MarcoAcceso abiertohttps://doi.org/10.1080/10494820.2019.15792370.7924946555543553553