Exploring application, attitudes and integration of video games: MinecraftEdu in Middle School

Sáez López, José Manuel, Miller, John, Vázquez Cano, Esteban y Domínguez Garrido, María Concepción . (2015) Exploring application, attitudes and integration of video games: MinecraftEdu in Middle School. Educational Technology and Society, 18 (3), 2015, p.114–128. ISSN: 1176-3647, EISSN: 1436-4522

Ficheros (Some files may be inaccessible until you login with your e-spacio credentials)
Nombre Descripción Tipo MIME Size
Exploring_Application.pdf Full text (open access) application/pdf 816.76KB

Título Exploring application, attitudes and integration of video games: MinecraftEdu in Middle School
Autor(es) Sáez López, José Manuel
Miller, John
Vázquez Cano, Esteban
Domínguez Garrido, María Concepción
Materia(s) Educación
Abstract The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational community through a quasi-experimental approach. The research presents three dimensions oriented to assessing the use of this application in a didactic unit “History and Architecture” compared through statistical inference (t-student) to a control group that develops the same unit with slides and traditional expositional methods. The second dimension values the attitudes of teachers, students and parents regarding the implementation of video games in formal education using descriptive analysis and nonparametric statistical inference through the Jonckheere-Terpstra test and the Kruskal-Wallis test, which allows each group ranks to be compared. The third dimension analyzes interactions in a virtual learning environment related to the implementation of MinecraftEdu. Although there are no significant improvements regarding academic outcomes and some parents hold negative attitudes, it is noteworthy that the majority of the sample considered that MinecraftEdu is fun, enhances creativity, develops discovery and is a good application for creating and exploring immersive historical environments.
Palabras clave computer-mediated communication
elementary education
game-based learning
improving classroom teaching
interactive learning environments
teaching/learning strategies
Fecha 2015-01-01
Formato application/pdf
Identificador bibliuned:425-Jmsaez-8015
http://e-spacio.uned.es/fez/view/bibliuned:425-Jmsaez-8015
ISSN - identifier 1176-3647, EISSN: 1436-4522
Nombre de la revista Educational Technology and Society
Número de Volumen 18
Número de Issue 3
Página inicial 114
Página final 128
Publicado en la Revista Educational Technology and Society, 18 (3), 2015, p.114–128. ISSN: 1176-3647, EISSN: 1436-4522
Idioma eng
Versión de la publicación publishedVersion
Tipo de recurso Article
Derechos de acceso y licencia http://creativecommons.org/licenses/by/3.0/deed.en
info:eu-repo/semantics/openAccess
Tipo de acceso Acceso abierto

 
Versiones
Versión Tipo de filtro
Contador de citas: Google Scholar Search Google Scholar
Estadísticas de acceso: 779 Visitas, 1326 Descargas  -  Estadísticas en detalle
Creado: Tue, 28 Jul 2015, 18:58:04 CET