Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

Cózar Gutiérrez, Ramón y Sáez López, José Manuel . (2016) Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu. International Journal of Educational Technology in Higher Education, 13(2)

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Título Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
Autor(es) Cózar Gutiérrez, Ramón
Sáez López, José Manuel
Materia(s) Educación
Abstract This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.
Palabras clave game-based learning
interactive learning environment
pedagogical issues
Primary Education
teaching/learning strategies
Editor(es) Springer
Fecha 2016-02-09
Formato application/pdf
Identificador bibliuned:425-Jmsaez-0015
http://e-spacio.uned.es/fez/view/bibliuned:425-Jmsaez-0015
DOI - identifier https://doi.org/10.1186/s41239-016-0003-4
Nombre de la revista International Journal of Educational Technology in Higher Education
Número de Volumen 13
Número de Issue 2
Publicado en la Revista International Journal of Educational Technology in Higher Education, 13(2)
Idioma eng
Versión de la publicación acceptedVersion
Tipo de recurso Article
Derechos de acceso y licencia http://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
Tipo de acceso Acceso abierto
Notas adicionales Este es el manuscrito aceptado del artículo publicado por Springer en "International Journal of Educational Technology in Higher Education" el 9 de Febrero del 2016, disponible en línea: https://doi.org/10.1186/s41239-016-0003-4

 
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Creado: Fri, 12 Nov 2021, 20:02:14 CET